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abner
Posted: Wed Apr 15, 2026 8:13 am
Post subject: Torchlight: Infinite Season 12 Lunaria Launch April 16
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As a major update to Torchlight: Infinite, the moon-themed gameplay system focuses on more dynamic and rewarding farming. The core feature revolves around activating Lunar Statues to trigger waves of enemies and chain encounters, allowing you to scale up both difficulty and loot. It also introduces a new hero, Scent Weaver (Sage), with a unique elixir-based combat system, along with significant improvements to the overall farming loop, crafting, and build customization. On top of that, some features are permanent additions, making the game deeper even beyond the season.
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What’s New in Season 12: Lunaria?
In my opinion, it completely changes how players farm monsters and the game's progression. Especially its core mechanic, the Lunar Goddess system, where players can use special items to activate Lunar Statues, triggering wave after wave of enemies and chain battles. As players delve deeper into the system, the difficulty of combat will increase, but the rewards will also increase accordingly, making the monster-hunting process more interactive, faster-paced, and more rewarding than ever before. A new hero, Scent Weaver (Sage), also joins the roster with an elixir-based combat style that adds more flexibility to builds and gameplay.
On top of that, Season 12 brings a major overhaul to the core gameplay loop, improving how players farm gear, build characters, and progress through endgame content. New systems like modular boss mechanics and enhanced crafting add even more depth, while some features are permanent additions to the game, improving long-term replayability.
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