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u4gm How to Farm 200D per Hour with a Temple Corrupt Loop

 
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EmberSorcerer
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PostPosted: Sat Jan 10, 2026 7:05 am    Post subject: u4gm How to Farm 200D per Hour with a Temple Corrupt Loop Reply with quote

People keep treating Path of Exile 2 like it's a gold farm, then act surprised when the profit graph falls off a cliff. I learned the hard way watching yet another "hot" map get spammed into oblivion. What actually holds value is the stuff most players can't be bothered to set up: Vaal implicits coming out of a well-built Temple. If you want to keep a steady rhythm, you build a system, you bankroll it, and you run it like a loop—some folks even buy POE 2 Gold early so they can start on the expensive bases and scarabs instead of crawling there over a week.

Why Temples Beat Bulk Farming
The new gem and linking environment pushes people into "good enough" gear fast, but the moment they want a specific implicit, the market turns nasty. That's your opening. Double Corrupt demand is always there because it's basically a shortcut to power, and shortcuts sell. Buying a Chronicle with a decent corruption room isn't cheap, sure, but you're not paying for the temple—you're paying for the chance to manufacture a luxury outcome that most players won't chase. It's survivorship bias in real time: everyone remembers the hit, nobody talks about the bricked pile.

Connectivity First, Not Room Tier
Most advice fixates on forcing T3 rooms, but in PoE 2 the map layout and pathing matter more than your checklist. If you break your route to the Omnitect just to "perfect" one room, you're burning time and losing splinters. I'll take a mid temple I can clear fast over a beautiful one that drags. Turnover is the whole game. On the Atlas side, you want Time Dilation because extra seconds means more rooms completed, and Contested Development is the real engine because it cuts the number of maps you need per upgraded room. You feel it right away when your setup stops stalling.

How the Runs Actually Flow
Go in with a plan and move. Mobs aren't loot piñatas in here; they're fuel for the clock. Check the architect map instantly and commit to the side you need. Priorities stay simple: 1) Locus of Corruption, 2) Doryani's Institute, 3) anything that keeps the route clean. Don't waste ten seconds "maybe" clearing a dead end. The money comes from attempts per hour, not from pretending every pack is mandatory. And yeah, it's swingy—one good implicit can pay for a string of misses.

Bankroll, Nerves, and Selling the Hits
The entry cost is real. If you're trying this on pocket change, you'll hate it, because you need volume to smooth the variance and you need good bases to make the wins matter. Track your spend, set a stop point, and price your outcomes like a trader, not a hopeful crafter. When you hit something premium—double corrupt gems, chase implicits, clean outcomes—list fast and don't get greedy, because the market moves. If your goal is to skip the slow ramp and get straight into the loop, a lot of players lean on u4gm for quick currency and item access so they can keep the temple engine running without stopping every hour to scrape funds together.
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